![]() ![]() But that too often becomes useful to the Cult, and Knights Revenant do not shy away from employing these twisted slaves in their wars. As a result, many of the Smashers perish, countless others come under effect of powerful curses and are malformed into hideous monstrosities and shambling aberrant abominations. They are set upon various crypts and tasked with ploughing through the defenses so that their Masters need not risk the lives that actually matter. Perhaps death is a mercy, if one were to consider the alternatives… Coffin Smashers are thralls to the Knights Revenant, tasked with the most dangerous of tasks and lacking individuality beyond the bare rudiments required for them to be slightly more useful than an Undead puppet. ![]() ![]() Most perish, be it by the traps set in untold multitudes across the tombs, by ancient hexes, by the hand of their rivals, or by other equally gruesome means. Is apothecary viable for Clan Boss Or are there better alternatives I currently run Kael, FB, Dhukk, Brago, and Apothecary - I feel as though I don’t really need his speed buff because I have them all at over 161 speed, and his buff isn’t enough for me to go two turns for every 1 turn. Has a 50% chance of placing a debuff for 2 turns.ĭecreases the damage enemies inflict with AoE attacks by 5%.Ĭoffin Smasher Equipment Guide Arena, Doom Tower, Faction WarsĬoffin Smasher Mastery Guide Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Warsĭisturbing ancient crypts is a dangerous quest indeed, and doubly so when the would-be tomb raiders approach their craft without due subtlety. Each hit has a 15% chance of placing a 50% debuff for 2 turns.Īttacks 1 enemy. ![]()
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